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 1 
 on: January 23, 2019, 04:32:59 PM 
Started by sciurius - Last post by bvdp
Using the builtin accelerando/dec it's not on the beat. From the fine manual:

  Tempo +20 5.5
      tells MMA to increase the tempo by 20 beats per minute and to step the
      increase over the next five and a half bars. Assuming a start tempo of 100
      and 4 beats/bar, the meta track will have a tempo settings of 101, 102,
      103 ... 120. This will occur over 22 beats (5.5 bars * 4 beats) of music.

So, the changes are not falling on the beat, but wherever the number of ticks from here to there divided by the number of changes needed falls.

I've never met a drummer who can sense 1 bpm differences, let alone micro-changes Smiley I'm sure they exist, just not in my circles!


 2 
 on: January 23, 2019, 03:04:57 PM 
Started by sciurius - Last post by folderol
Definitely 'here be dragons' country!
What exactly are you trying to emulate. My experience is that there are two types of timing 'wiggle' in real playing.
The first is note-by-note and depending on the musical style can be anything up to +- 50mS.
The other is a slow longtime drift and per bar might only be a few microseconds so that even an eventual change of (say) 60BPM to 70BPM is barely noticed by most people,.

However, someone very sensitive to timing (like a good drummer) would be highly irritated by whole BPM steps.

 3 
 on: January 22, 2019, 11:58:36 PM 
Started by sciurius - Last post by bvdp
Might be an interesting project for a plugin? Or, if wanted for every bar one could set up an AFTER rule to trigger on each bar and have it adjust the tempo?

 4 
 on: January 22, 2019, 10:26:07 PM 
Started by sciurius - Last post by sciurius
Actually had it running in an early test. IIRC, it reminded me too much of a grade school band Smiley

This may depend on how much and where the variance is applied.

Quote
Where would the variance be applied? On each bar, note, or?

I was thinking of what happens during a normal performance of normal musicians. Given a tempo of 100, in practice it will vary between say 98 and 102. So after 4-5 measures 100->99, another 6 bars 99->98, after some 5 bars back to 99 and so on. I was wondering whether that would be perceived as 'natural' (or 'human'). Or as a 'dweilorkest' Smiley .

 5 
 on: January 22, 2019, 04:10:44 PM 
Started by sciurius - Last post by bvdp
Some thoughts...

RDuration 10 means a random, max 10% change in the duration. As always, MMA uses percentages.

However, according to the docs, RTime 10 means a random change of max 10 ticks. Really? Or should this have been percentage as well?

Using a % here makes little sense to me. A % of what would be the question. At this point MMA has no idea of the note duration, just a start and end point in tick offsets.

Quote
With RDuration and RTime (and Articulation set to 100 (percent?)), is it possible that notes will overlap?

Absolutely. Proceed with caution.

Have you considered RTempo to make small changes to the tempo, as normal musicians do?
[/quote]

Actually had it running in an early test. IIRC, it reminded me too much of a grade school band Smiley

Where would the variance be applied? On each bar, note, or? Tempo is a value inserted in the META track and used by the player. The individual tracks don't have a concept of Tempo. So, it's possible to insert a bunch of timing values that the player can follow, and that's what things like "Tempo +20 4" (increase tempo by 20 BPM over 4 bars) does ... again, IIRC this command inserts a new tempo value on every beat.

 6 
 on: January 22, 2019, 10:34:47 AM 
Started by Equinox Sounds - Last post by Equinox Sounds
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 7 
 on: January 22, 2019, 08:48:10 AM 
Started by sciurius - Last post by sciurius
Some thoughts...

RDuration 10 means a random, max 10% change in the duration. As always, MMA uses percentages.

However, according to the docs, RTime 10 means a random change of max 10 ticks. Really? Or should this have been percentage as well?

With RDuration and RTime (and Articulation set to 100 (percent?)), is it possible that notes will overlap?

Have you considered RTempo to make small changes to the tempo, as normal musicians do?

 8 
 on: January 21, 2019, 09:06:23 AM 
Started by Equinox Sounds - Last post by Equinox Sounds
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 9 
 on: January 21, 2019, 12:09:22 AM 
Started by sciurius - Last post by bvdp
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Thanks again.

 10 
 on: January 20, 2019, 09:33:35 PM 
Started by sciurius - Last post by sciurius
If you don't know iRealPro, see https://www.irealpro.com/ .
It is a very nice tool, and there are tens of thousands of iRealPro songs available on the net.

A number of years ago I wrote a data analysis tool for iRealPro songs. I turned it into a converter that could read and write iRealPro songs, make nice sheets, and so on. The last few weeks I've been working on an MMA backend for the converter. It is still a bit rough and may fail horribly on some weird songs, but in general it produces satisfactory results already.

For example, this iRealPro song:

Code:
irealb://Stand By Your Man=Tammy Wynette- Billy Sherrill==Country=A==1r34LbKcu7QyXAl4AXyQ#G/W,#F/Ws ,7EQ|yXE/A|QyX#F/D|,]{*A4Ti*[,#C/WZE7Xy A|QyXA|QyX7EZ-LB #F/-BZL lcKQsW/B,L lcKF/Ws yQKclyX7EZL lcKQyX7ZBL lcKQyXA1NZL Q|E7,XDl||X7#C|#,}|NB*{]QyXAZLD AZ7LEZLE/AZLDZLAl2SAXyQG/W,#2N|}QyQ|D QyX7B|QyX7#F|QXyAl1N|,-BQ,-#Cs|E7XyXD|Qy la .E7XyQLD A|QyX7E|QyX|DQyX7#F|QyX7#C|Z<D.S|QyXA#F/D AXyQ]7EZL D|QyX7#FZ L7#CZL 7EZL AQ[XyQ|A>adoCLZA/E sB-7,E7,|lAXyQZ =Pop-Country=105=1

looks in iRealPro as (see attachment), and the generated MMA is:

Code:
// Title: Stand By Your Man
// Style: Country
// Composer: Tammy Wynette- Billy Sherrill
// Converted from iReal by Data::iRealPro 1.14

MIDIText Stand By Your Man
MIDIText MMA input generated by Data::iRealPro 1.14

KeySig A major
Time 4
TimeSig 4/4
Tempo 105

Set SongForms 1

Label Capo

// Section: Intro
Groove CountrySwing
  1 A
  2 D/F#
  3 A/E
  4 E7 / E7/F# E7/G#

Repeat         // song form

// Section: A
Groove CountrySwing
Repeat
  5 A
  6 A
  7 E7
  8 E7
  9 Bm/F# / Bm
 10 E7
 11 A
 12 A / A/B A/C#
 13 D
 14 D
RepeatEnding
 15 A
 16 A
 17 B7
 18 B7
 19 E7
 20 E7 / E7/F# E7/G#
RepeatEnd
 21 A
 22 D
 23 A/E
 24 E7
 25 A / D
 26 A

// Section: B
Groove CountrySwing
Repeat
Label Segno
 27 A
 28 C#7
 29 D
 30 D / C#m Bm   /* Coda */
RepeatEnding
 31 A
 32 F#7
 33 B7
 34 E7
RepeatEnd
 35 A
 36 E7
 37 C#7
 38 F#7
 39 D
 40 E7
 41 A / D
 42 A   /* D.S. al Coda */

// Section: Coda
Label Coda
Groove CountrySwing
 43 A
 44 E7
 45 C#7
 46 F#7
 47 D
 48 E7
 49 A / / D/F#
 50 A/E / Bm7 E7
 51 A

RepeatEnd NoWarn $SongForms

You still have to manually tweak the grooves so they match the desired style. And fix up the long jumps.

Have fun!

You need Perl (https://www.perl.org) to run the converter. Install CitrusPerl (https://www.citrusperl.org) if you do not have Perl on your system.
If/once you have Perl, install with the cpan tool:

  cpan Data::iRealPro

Sources are on GitHub:

https://github.com/sciurius/perl-Data-iRealPro

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